Game developer, story-driven gamer, old-school cartoon nostalgist, part-time Lego architect, full-time music addict, and someone who still laughs at Shinchan jokes.
Built a modular multiplayer FPS framework with player controller, weapon, damage, and upgrade systems.
Implemented a robust character controller with precise movement, collision handling, network-ready replication, and
integrated movement/combat animations with reliable state transitions.
Developed a unified weapon system supporting all weapon types, upgrades, and distance-based damage scaling.
Designed shared controller logic for both players and AI bots, ensuring consistent gameplay mechanics.
Gameplay
Project
In this competitive multiplayer FPS, players engage in fast-paced battles inspired by Counter-Strike, featuring diverse
weapons, tactical shooting, and immersive first-person action. Matches emphasize precise gunplay, upgrades, and
strategic combat, delivering a mobile shooter experience tailored for intense online play.