Game developer, story-driven gamer, old-school cartoon nostalgist, part-time Lego architect, full-time music addict, and someone who still laughs at Shinchan jokes.
Owned end-to-end feature development, collaborating closely with design and art teams to ensure mechanics matched the
creative vision.
Built robust gameplay systems including third-person character controllers, inventory, health, and a multi-state AI
with efficient pathfinding.
Led development of large-scale RPG multiplayer systems, managing a complex codebase to deliver seamless online
experiences.
Maintained stability and scalability through clean, maintainable code, solving complex issues and applying critical
optimizations.
Optimized CPU and GPU performance across massive multiplayer scenes, achieving smooth gameplay and high-quality
visuals.
Gameplay
Project
In Warlands, players compete in fast-paced 5v5 battles that merge MOBA and Battle Royale mechanics. Build strategies
with heroes, mounts, and clans powered by NFT progression, and dominate volatile islands in a competitive,
esports-driven experience.